1 #ifndef COIN_SONORMAL_H
2 #define COIN_SONORMAL_H
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/fields/SoMFVec3f.h>
39 static void initClass(
void);
54 #endif // !COIN_SONORMAL_H
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:35
int getNum(void) const
Definition: SoMField.h:86
The SoMFVec3f class is a container for SbVec3f vectors.
Definition: SoMFVec3f.h:31
The SoNormal class is a node for providing normals to the state.
Definition: SoNormal.h:33
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:904
@ VRML1
Definition: SoNode.h:61
SbBool isIgnored(void) const
Definition: SoField.cpp:638
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:67
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoNode.cpp:846
static void setNormalVectorOverride(SoState *const state, SoNode *const node, const SbBool override)
Definition: SoOverrideElement.cpp:769
SoNormal(void)
Definition: SoNormal.cpp:83
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:974
virtual ~SoNormal()
Definition: SoNormal.cpp:94
const SbVec3f * getValues(const int start) const
Definition: SoMFVec3f.h:34
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:41
SoState * getState(void) const
Definition: SoAction.cpp:1028
virtual void doAction(SoAction *action)
Definition: SoNormal.cpp:158
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:37
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:70
virtual void pick(SoPickAction *action)
Definition: SoNormal.cpp:180
static SbBool getNormalVectorOverride(SoState *const state)
Definition: SoOverrideElement.cpp:467
virtual void callback(SoCallbackAction *action)
Definition: SoNormal.cpp:173
SbBool isOverride(void) const
Definition: SoNode.cpp:683
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:47
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoNormal.cpp:187
static void staticDataUnlock(void)
Definition: SoBase.cpp:2017
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1057
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNormal.cpp:115
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:761
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:39
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:32
static void staticDataLock(void)
Definition: SoBase.cpp:2007
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:32
SoMFVec3f vector
Definition: SoNormal.h:42
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