24 #ifndef COIN_SOVRMLSPHERE_H
25 #define COIN_SOVRMLSPHERE_H
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/VRMLnodes/SoVRMLGeometry.h>
29 #include <Inventor/fields/SoSFFloat.h>
37 static void initClass(
void);
55 #endif // ! COIN_SOVRMLSPHERE_H
virtual void GLRender(SoGLRenderAction *action)
Definition: SoShape.cpp:377
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f ¢er)=0
The SoVRMLSphere class is used to represent a spherical 3D object.
Definition: SoVRMLSphere.h:32
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.
Definition: SbBox3f.h:37
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:67
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1439
SoSFFloat radius
Definition: SoVRMLSphere.h:40
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:41
virtual void generatePrimitives(SoAction *action)=0
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:37
virtual void rayPick(SoRayPickAction *action)
Definition: SoShape.cpp:430
The SoSFFloat class is a container for a floating point value.
Definition: SoSFFloat.h:30
The SoRayPickAction class does ray intersection with scene graphs.
Definition: SoRayPickAction.h:40
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:39
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:32
The SoVRMLGeometry class is a superclass for VRML shapes.
Definition: SoVRMLGeometry.h:33
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