1 #ifndef COIN_SOTEXTURE3_H
2 #define COIN_SOTEXTURE3_H
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/fields/SoSFEnum.h>
29 #include <Inventor/fields/SoSFImage3.h>
30 #include <Inventor/fields/SoMFString.h>
31 #include <Inventor/fields/SoSFColor.h>
32 #include <Inventor/elements/SoTextureImageElement.h>
43 static void initClass(
void);
47 MODULATE = SoTextureImageElement::MODULATE,
48 DECAL = SoTextureImageElement::DECAL,
49 BLEND = SoTextureImageElement::BLEND
53 REPEAT = SoTextureImageElement::REPEAT,
54 CLAMP = SoTextureImageElement::CLAMP
74 int getReadStatus(
void);
75 void setReadStatus(
int s);
78 SbBool loadFilenames(
SoInput * in = NULL);
80 class SoGLImage *glimage;
84 static void filenameSensorCB(
void *,
SoSensor *);
87 #endif // !COIN_SOTEXTURE3_H
int getLength(void) const
Definition: SbPList.h:94
SoSFImage3 images
Definition: SoTexture3.h:58
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:35
int getNum(void) const
Definition: SoMField.h:86
static void post(const SoInput *const in, const char *const format,...)
Definition: SoReadError.cpp:110
SbBool readFile(const SbString &filename, const SbString *const *searchdirectories=NULL, const int numdirectories=0)
Definition: SbImage.cpp:404
SoSFEnum model
Definition: SoTexture3.h:62
unsigned char * getValue(SbVec2s &size, int &bytesperpixel) const
Definition: SbImage.cpp:322
SoSFColor blendColor
Definition: SoTexture3.h:63
The SoSensor class is the abstract base class for all sensors.
Definition: SoSensor.h:34
virtual void notify(SoNotList *l)
Definition: SoNode.cpp:423
SbBool isDefault(void) const
Definition: SoField.cpp:669
SoSFEnum wrapT
Definition: SoTexture3.h:61
@ REPEAT
Definition: SoTexture3.h:53
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:904
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition: SoTexture3.cpp:222
@ BLEND
Definition: SoTexture3.h:49
unsigned char * startEditing(SbVec3s &size, int &nc)
Definition: SoSFImage3.cpp:327
SoSFEnum wrapR
Definition: SoTexture3.h:59
static void postWarning(const char *const source, const char *const format,...)
Definition: SoDebugError.cpp:324
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:67
The SoSFColor class is a container for an SbColor value.
Definition: SoSFColor.h:31
The SoSFImage3 class is used to store 3D (volume) images.
Definition: SoSFImage3.h:31
int getReadStatus(void)
Definition: SoTexture3.cpp:376
void setPriority(uint32_t pri)
Definition: SoDelayQueueSensor.cpp:108
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition: SoNode.cpp:1438
@ CLAMP
Definition: SoTexture3.h:54
The SbString class is a string class with convenience functions for string operations.
Definition: SbString.h:42
@ DECAL
Definition: SoTexture3.h:48
virtual void notify(SoNotList *list)
Definition: SoTexture3.cpp:393
The SbStringList class is a container for arrays of SbString pointers.
Definition: SbStringList.h:31
void detach(void)
Definition: SoFieldSensor.cpp:92
const unsigned char * getValue(SbVec3s &size, int &nc) const
Definition: SoSFImage3.cpp:297
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:974
The SoField class is the top-level abstract base class for fields.
Definition: SoField.h:38
void setDefault(SbBool def)
Definition: SoField.cpp:650
const SbString ** getArrayPtr(void) const
Definition: SbStringList.h:48
SbVec3s & setValue(const short v[3])
Definition: SbVec3s.cpp:205
virtual void callback(SoCallbackAction *action)
Definition: SoTexture3.cpp:367
virtual void GLRender(SoGLRenderAction *action)
Definition: SoTexture3.cpp:248
void finishEditing(void)
Definition: SoSFImage3.cpp:337
The SoSFEnum class is a container for an enum value.
Definition: SoSFEnum.h:31
virtual ~SoTexture3()
Definition: SoTexture3.cpp:201
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:41
SoTexture3(void)
Definition: SoTexture3.cpp:162
SoState * getState(void) const
Definition: SoAction.cpp:1028
The SoTexture3 class is used to map a 3D texture onto geometry.
Definition: SoTexture3.h:37
SbBool enableNotify(SbBool on)
Definition: SoField.cpp:1485
The SoMFString class is a container for SbString values.
Definition: SoMFString.h:31
Model
Definition: SoTexture3.h:46
SoMFString filenames
Definition: SoTexture3.h:57
SbString & sprintf(const char *formatstr,...)
Definition: SbString.h:105
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:70
SoSFEnum wrapS
Definition: SoTexture3.h:60
void attach(SoField *field)
Definition: SoFieldSensor.cpp:77
The SoFieldSensor class detects changes to a field.
Definition: SoFieldSensor.h:29
The SbVec3s class is a 3 dimensional vector with short integer coordinates.
Definition: SbVec3s.h:36
Wrap
Definition: SoTexture3.h:52
SbBool isOverride(void) const
Definition: SoNode.cpp:683
SoField * getLastField(void) const
Definition: SoNotification.cpp:167
virtual void doAction(SoAction *action)
Definition: SoTexture3.cpp:322
void setValue(const SbVec3s &size, const int nc, const unsigned char *bytes)
Definition: SoSFImage3.cpp:312
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:47
void setReadStatus(int s)
Definition: SoTexture3.cpp:386
const char * getString(void) const
Definition: SbString.h:71
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:761
@ MODULATE
Definition: SoTexture3.h:47
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:34
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:39
The SbImage class is an abstract datatype for 2D and 3D images.
Definition: SbImage.h:36
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