24 #ifndef COIN_SOVRMLNORMAL_H
25 #define COIN_SOVRMLNORMAL_H
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/nodes/SoNode.h>
29 #include <Inventor/fields/SoMFVec3f.h>
37 static void initClass(
void);
53 #endif // ! COIN_SOVRMLNORMAL_H
The SoMFVec3f class is a container for SbVec3f vectors.
Definition: SoMFVec3f.h:31
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:904
SoMFVec3f vector
Definition: SoVRMLNormal.h:40
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:67
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoNode.cpp:846
The SoVRMLNormal class is used to bind normals to geometry.
Definition: SoVRMLNormal.h:32
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:974
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:41
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:70
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:47
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1057
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:761
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:39
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:32
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:32
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