27 #include <Inventor/nodes/SoSubNode.h>
37 static void initClass(
void);
42 virtual void addChild(
SoNode * node);
43 virtual void insertChild(
SoNode * child,
int newchildindex);
44 virtual SoNode * getChild(
int index)
const;
45 virtual int findChild(
const SoNode * node)
const;
46 virtual int getNumChildren(
void)
const;
47 virtual void removeChild(
int childindex);
48 virtual void removeChild(
SoNode * child);
49 virtual void removeAllChildren(
void);
50 virtual void replaceChild(
int index,
SoNode * newchild);
51 virtual void replaceChild(
SoNode * oldchild,
SoNode * newchild);
70 virtual SbBool readChildren(
SoInput * in);
73 SbBool copyconnections);
78 friend class SoUnknownNode;
82 #endif // !COIN_SOGROUP_H
virtual void search(SoSearchAction *action)
Definition: SoNode.cpp:1148
The SoAudioRenderAction class renders the aural parts of the scene graph.
Definition: SoAudioRenderAction.h:33
The SoChildList class is a container for node children.
Definition: SoChildList.h:33
The SoWriteAction class writes a scene graph to file.
Definition: SoWriteAction.h:33
virtual void audioRender(SoAudioRenderAction *action)
Definition: SoNode.cpp:1283
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:930
SoChildList * children
Definition: SoGroup.h:75
The SoSearchAction class provides methods for searching through scene graphs.
Definition: SoSearchAction.h:35
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:68
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoNode.cpp:870
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition: SoNode.cpp:1466
#define SO_NODE_HEADER(classname)
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1002
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph.
Definition: SoGetMatrixAction.h:37
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoNode.cpp:1029
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:36
The SoFieldContainer class is a base class for all classes that contain fields.
Definition: SoFieldContainer.h:34
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition: SoGetBoundingBoxAction.h:36
virtual SoChildList * getChildren(void) const
Definition: SoNode.cpp:1293
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:71
virtual void handleEvent(SoHandleEventAction *action)
Definition: SoNode.cpp:1059
virtual void write(SoWriteAction *action)
Definition: SoNode.cpp:1217
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:47
The SoHandleEventAction class distributes user events to the scene.
Definition: SoHandleEventAction.h:37
The SoGroup class is a node which managed other node instances.
Definition: SoGroup.h:31
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1085
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:785
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:841
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:41
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:34
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:34
virtual void copyContents(const SoFieldContainer *from, SbBool copyconnections)
Definition: SoNode.cpp:1410
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