static void initClass(void)
Definition: SoTextureImageElement.cpp:115
static void set(SoState *const state, SoNode *const node, const SbVec2s &size, const int numComponents, const unsigned char *bytes, const int wrapS, const int wrapT, const int model, const SbColor &blendColor)
Definition: SoTextureImageElement.cpp:215
virtual void init(SoState *state)
FIXME: write doc.
Definition: SoTextureImageElement.cpp:131
static const unsigned char * get(SoState *const state, SbVec2s &size, int &numComponents, Wrap &wrapS, Wrap &wrapT, Model &model, SbColor &blendColor)
FIXME: write doc.
Definition: SoTextureImageElement.cpp:253
The SoGLTextureImageElement is used to control the current GL texture.
Definition: SoGLTextureImageElement.h:32
The SoTextureImageElement class is yet to be documented.
Definition: SoTextureImageElement.h:34
Model
Definition: SoTextureImageElement.h:44
virtual SbBool hasTransparency(void) const
Definition: SoTextureImageElement.cpp:366